Despite this, and the retro 90’s early 3D look… they really nailed the art-style nonetheless.īut honestly something isn’t quite clicking for me yet, hopefully it will in later worlds and I’ll have that “it all makes sense now” moment where practise makes for perfect runs and fun combos. I’m also not massive on Penny’s character design… actually I really dislike it (but it does fit with the aesthetic I suppose). I’m really hoping this is just a me issue and that I need to simply adjust to the controls. Actually, accidentally flinging myself off the edge is something I tend to do all too frequently regardless of input. My main gripes however are the fixed camera angles (this isn’t bad - but feels restrictive) but this has caused me so many pitfalls and deaths when I accidentally end up misaligning my position due to the angle change, not to mention using the yoyo (which is also controlable by the thumb-stick… which I keep thinking is for the camera) so this flings me off. Does this not change up each level then? We only have a change of track every world? Thats a little dissapointing if so - especially considering the length of these levels and music loops (and I LOVE Tee Lopes work). It’s completely fine, but I hope they can patch this up because it doesn’t exactly look like a title that pushes the hardware to not be able to obtain 60fps as standard, something which I do feel reactionary platformers benefit from more than most genres.Īlso surprised that in playing the first world and several levels in that I have only heard one tune from the soundtrack. The 30fps is not really something I noticed until people started pointing it out on here… and yeah… that actually sucks a bit. There are elements of this game which are strikingly detailed for the era it is representing which adds a layer of nostalgia… for better and for worse. It'll live and die by the level design, but first impressions are good.īought this on impulse due to the dev team behind it aaaaaand… very much regret it already. Third, the default locked camera is great, think Super Mario 3D World, no issues and really drives you through the levels and gives you the 2D hidden stuff.įourth, the depth of field effect is brilliant and is obviouslt being destroyed by YouTube video compression, very subtle very nice, no idea why its so impressive, but there we go.įifth, colour pallette feels like a Saturn game, so another weakness of mine. Second, I'm a total sucker for N64 era novoutly 3d platformers, Rocket Robot on Wheels, Space Station Silicon Valley, Glover et al, I like a good solid concept irresepective of its implementation and some how this is new!? I'm not frame counter but that's what it feels like, but I'm playing on a Lite and don't care that much (see below) First, it appears to running 60fps, the intro videos, logos and every appear to be 60fps which I assume is a statement of intent.
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